Demon Bartender

I worked with my friend Mila Pokorny on DEMON BARTENDER for Global Game Jam 2016. Check it out on itch.io:

For this project, I focused on getting faster and more comfortable implementing a project in Unity (C#). I feel that I have an excellent grasp of the foundations of Unity now, and I was able to implement the basic gameplay concepts very quickly.

One thing I learned doing this was a little bit of audio editing, which I did not expect! I found a background track on freesound.org consisting of some crowd ambiance and a club beat. Someone suggested isolating the voice track and pitching it down and reversing it, you know, because demons! The file did not have separate tracks for the voices and the beat, but I was able to find the original crowd sound, modify it, and add different background music. It worked out great!

Also, I totally came up with the name of the club.

The Last Unicorn (Demo)

A screenshot of the title screen of The Last Unicorn game demo.

The challenge of the 2015 24-Hour Philly Game Jam was to make a movie tie-in game for a movie that never had a game made for it. After much deliberation, my partners Mila and Jill settled on a film we all love, The Last Unicorn.

We decided to make a Zelda-esque 2D action game where you play as Amalthea, the unicorn. Though we tried to keep it small, the 24-hour time limit proved grueling. We ended up with one area and the first couple screens of a proposed dungeon, as well as a single enemy type with a unique attack. The most fleshed-out part of the demo is Amalthea herself; she has four-direction movement animations, a ranged attack, and a fully functioning health meter.

You can try the demo on itch.io here.